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Pyramid of Shadows (Dungeons & Dragons, Adventure H3)
By Mike MearlsJames Wyatt ( Wizards of the Coast )
Release Date: 2008-08-19
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List Price: $24.95
Price: $16.47
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Product Description
A D&D® adventure for characters of levels 7-10

The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopy are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. The trail leads to the heart of the woods, wherein looms the greatest secret of all -- the Pyramid of Shadows.

H3 Pyramid of Shadows is a D&D adventure designed for heroic-tier characters of levels 7-10. It can be played as a stand-alone adventure or as the final part of a three-part series.

This product includes an adventure booklet for the Dungeon Master, a player's booklet containing new character options and campaign information, player handouts, and a full-color poster map, all contained in a handy folder.
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Product Reviews:
  Dungeon crawl 
This one adventure I didn't find so interesting. The encounters have not much links between them, only different monsters to overcome. The main plot is not so impressive. This demonstrates the fight emphasis of the 4th Edition.
  Pyramid of Disappointment 
Falling on the heels of the very well-written Thunderspire Labyrinth, I expected much, much more out of Pyramid of Shadows. As it stands, it's a more or less straight-up ol' fashioned dungeon crawl... the third in a line of dungeon crawls. Furthermore, it happens in an extradimensional space so it has no impact on the real physical world the characters live in and the main villain is a forgotten wizard who is a prisoner unable to escape his extradimensional prison. There is no sense of urgency here other than the PCs' only real motivation: get the hell out of the pyramid. Wow. Great opportunity for storytelling there. That having been said, there ARE a few neat features of the Pyramid of Shadows: Vyrellis's Head (a heroic artifact of limited usefulness), Kravakos himself (with his four different aspects) and the foulspawn cultists. All of these elements I intend on including in the adventure I'm writing to take the place of this amateurish junk that feels like it should have been published in the days of "Keep on the Borderlands."